Two Percussigants are great starting team for expeditions. After that, you can summon as many Percussigants as you want using already summoned Percussigant and any Knock lore, because Pergussigants aspects (Heart and Edge) exactly match the aspects needed to summon it. Having this lore and Sunset Rite (another card available before expeditions) you can summon your first Percussigant using Knock influence (from dreams, or, more reliable, from exploring streets in moonlight) and Edge believer. If anyone else has suggestion(s) or something that I've missed by all means please share.īefore engaging in any expeditions whatsoever you can obtain Heart 6 lore (the Waking Chant), which enables two very important things: upgrading Heart influences and summoning Percussigants. Or some other way adjusting the timer for more than 120 seconds before loosing the attribute. Suggestion make the curse something that could be held in check via the talk verb in order to give the chance of working up to the level of heart influence necessary to protect yourself. Without the ability to generate the level of heart influence on the fly you're punishing players for not tracking all the locations that have curses and grinding up the level of heart influence before you even go on that exploration. This put together implies that you MUST know in advance and generate the level of heart influence before going on the exploration of a location with a curse. Without the blind luck getting through the two highest level doors one of which requires sacrifice and the other requiring use of an artifact that needs to be repaired between uses, and picking the right card of 3 options. They all have a timer burn down of 60 seconds and you can only hold one with help via the talk verb.Īll of this put together means you really dont have time to generate the level of heart influence necessary to hold off curses once you fail the check.Įven if you have figured out what to do. To get to 15 you need 3 level 2 and the same process. To get to a level 10 you have to have at least 2 level 2 and bounce back/forth increasing them using other cards that include heart such as vitality or the increase of combining two vitality. To combine influence you need multiple lower level influences and a level of lore high enough to make the combination work (supposition). Level of which varies depending on the door. You can randomly get heart influence from different doors through dreaming. You can get heart influence from painting with pearl dust however this is limited to how much pearl dust that you randomly run across. However you cant do this during times that you are exploring locations. So I get that you can generate Lvl 2 heart influence with Morland's Bookstore as a headquarters. That being the case you have to quickly generate between 10 to 15 heart influence depending on the curse. So the best you can get with sending any level of minions to manage a curse is 90%, that number seems off however, recently (last 3 days since an update) I've been hitting a lot of curses even with having the requisite levels of lore/ability to mange the curse.
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